![Tried to reduce about 200K PolyCount (triangles & Vertices) with blender decimate : collapse, un_subdivide, but it's still way too big and the details crumbles, how can i reach its lowest Polys Tried to reduce about 200K PolyCount (triangles & Vertices) with blender decimate : collapse, un_subdivide, but it's still way too big and the details crumbles, how can i reach its lowest Polys](https://external-preview.redd.it/1gO59kki_jBOYCSczd1KWsT4ZFU4Zv3WUw2tOQRw-l4.png?width=640&crop=smart&format=pjpg&auto=webp&s=57b02d9906c548be063ccf5e83ff527027081732)
Tried to reduce about 200K PolyCount (triangles & Vertices) with blender decimate : collapse, un_subdivide, but it's still way too big and the details crumbles, how can i reach its lowest Polys
![Pamplin Media Group - 'Gresham Lumberjack' continues to decimate trees - Portland Tribune - Oregon News Pamplin Media Group - 'Gresham Lumberjack' continues to decimate trees - Portland Tribune - Oregon News](https://i1.wp.com/pamplinmedia.com/images/artimg/00003745933396-0837.jpg?resize=780,470)
Pamplin Media Group - 'Gresham Lumberjack' continues to decimate trees - Portland Tribune - Oregon News
![If my math serves me correctly, there was a 0.036% chance of my single Decimate not getting Prank'd once here : r/LegendsOfRuneterra If my math serves me correctly, there was a 0.036% chance of my single Decimate not getting Prank'd once here : r/LegendsOfRuneterra](https://external-preview.redd.it/rMymaMOE_9wQT4O8-9C7PPa_w6Z9kV4Pp-JhMs9gUvw.png?width=640&crop=smart&format=pjpg&auto=webp&s=e2724d35d9ee0deb3a9cf1de6c3e8c3dc3782737)